本示例以植物大战僵尸为例, 实现功能为 每1秒让阳光刷新为 9999.本示例使用的游戏版本为 [植物大战僵尸2010年度版], 使用的辅助查看内存地址的工具是 CE.
由于每次启动游戏, 游戏中阳光地址都是变的, 唯一不变的基址1, 我们要通过CE工具找到基址1的地址, 可以算出阳光的地址.
基址2的地址 = 基址1中的值 + 偏移1;
阳光的的地址 = 基址2中的值 + 偏移2;.
以下为简单示例: 窗口界面一个按钮 和 一个定时器
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;using System.Runtime.InteropServices;using System.Diagnostics;namespace ZhiWuDaZhanJiangShi{public partial class Form1 : Form{public Form1(){InitializeComponent();}#region API//从指定内存中读取字节集数据[DllImportAttribute("kernel32.dll", EntryPoint = "ReadProcessMemory")]public static extern bool ReadProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,IntPtr lpBuffer,int nSize,IntPtr lpNumberOfBytesRead);//从指定内存中写入字节集数据[DllImportAttribute("kernel32.dll", EntryPoint = "WriteProcessMemory")]public static extern bool WriteProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,int[] lpBuffer,int nSize, IntPtr lpNumberOfBytesWritten );//打开一个已存在的进程对象,并返回进程的句柄[DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")]public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);//关闭一个内核对象。其中包括文件、文件映射、进程、线程、安全和同步对象等。[DllImport("kernel32.dll")]private static extern void CloseHandle(IntPtr hObject);#endregion#region 使用方法//根据进程名获取PIDpublic static int GetPidByProcessName(string processName){Process[] arrayProcess = Process.GetProcessesByName(processName);foreach (Process p in arrayProcess){return p.Id;}return 0;}//读取内存中的值public static int ReadMemoryValue(int baseAddress, string processName){try{byte[] buffer = new byte[4];//获取缓冲区地址IntPtr byteAddress = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0);//打开一个已存在的进程对象 0x1F0FFF 最高权限IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));//将制定内存中的值读入缓冲区ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress, 4, IntPtr.Zero);//关闭操作CloseHandle(hProcess);//从非托管内存中读取一个 32 位带符号整数。return Marshal.ReadInt32(byteAddress);}catch{return 0;}}//将值写入指定内存地址中public static void WriteMemoryValue(int baseAddress, string processName, int value){try{//打开一个已存在的进程对象 0x1F0FFF 最高权限IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));//从指定内存中写入字节集数据WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int[] { value }, 4, IntPtr.Zero);//关闭操作CloseHandle(hProcess);}catch { }}#endregion//游戏内存基址private int baseAddress = 0x0015E944;//游戏进程名字private string processName = "PlantsVsZombies";//开启/关闭 功能 的按钮private void button1_Click(object sender, EventArgs e){if (GetPidByProcessName(processName) == 0){MessageBox.Show("游戏没有运行!");return;}if (button1.Text == "开启"){button1.Text = "关闭";timer1.Enabled = true;}else{button1.Text = "开启";timer1.Enabled = false;}}//定时器private void timer1_Tick(object sender, EventArgs e){if (GetPidByProcessName(processName) == 0){timer1.Enabled = false;}//baseAddress : 游戏内存基址 processName : 游戏进程名//读取 基址1 中存放的值int address = ReadMemoryValue(baseAddress, processName);//计算 基址2的地址 = 基址1中的值 + 偏移量1address = address + 0x868;//读取 基址2 中存放的值address = ReadMemoryValue(address, processName);//计算 阳光的地址 = 基址2中的值 + 偏移量2address = address + 0x5578;//给阳光地址中写入数值,0x378 : 888WriteMemoryValue(address, processName, 0x378);}}}
下面增加了一个刷新金币的示例 (注意, 金币值是界面的金币输 除以 10 , 我们刷100 在界面里面显示为1000)
private void button2_Click(object sender, EventArgs e){if (GetPidByProcessName(processName) == 0){MessageBox.Show("游戏没有运行!");return;}//baseAddress : 游戏内存基址 processName : 游戏进程名//读取 基址1 中存放的值int address = ReadMemoryValue(baseAddress, processName);//计算 基址2的地址 = 基址1中的值 + 偏移量1address = address + 0x950;//读取 基址2 中存放的值address = ReadMemoryValue(address, processName);//计算 阳光的地址 = 基址2中的值 + 偏移量2address = address + 0x50;//给阳光地址中写入数值,0x378 : 888WriteMemoryValue(address, processName, GetInt(textBox2.Text));}private int GetInt(string s){int n = 0;int.TryParse(s, out n);if (n <= 0){n = 100;}return n;}今天又增加了无植物无冷却时间的功能

int count = 0;private void Form1_Load(object sender, EventArgs e){if (GetPidByProcessName(processName) != 0){int address = ReadMemoryValue(baseAddress, processName);address = address + 0x868;address = ReadMemoryValue(address, processName);address = address + 0x15c;address = ReadMemoryValue(address, processName);address = address + 0x24;address = ReadMemoryValue(address, processName);count = address;label3.Text = "植物栏个数: " + address.ToString() + " 个";}}private void timer2_Tick(object sender, EventArgs e){if (GetPidByProcessName(processName) == 0){timer2.Enabled = false;}if (count > 0){for (int i = 0; i < count; i++){int address = ReadMemoryValue(baseAddress, processName);address = address + 0x868;//一级地址address = ReadMemoryValue(address, processName);address = address + 0x15c;//二级地址address = ReadMemoryValue(address, processName);address = address + 0x4c;//第一栏 植物的地址// 每后一个植物 地址 偏移 50 (在十进制里是80)//偏移 0x24 的地址 是标示是否在冷却中 值 :( 0 : 为冷却中, 1 为冷却完成)address = address + 80 * i + 0x24;WriteMemoryValue(address, processName, 1);//如果不偏移 0x24 的地址为冷却时间地址, 值不确定, 一般最大设为6000 也可以完成此功能//address = address + 80 * i;//WriteMemoryValue(address, processName, 6000);}}else{int address = ReadMemoryValue(baseAddress, processName);address = address + 0x868;address = ReadMemoryValue(address, processName);address = address + 0x15c;address = ReadMemoryValue(address, processName);address = address + 0x24;address = ReadMemoryValue(address, processName);count = address;label3.Text = "植物栏个数: " + address.ToString() + " 个";}}private void button3_Click(object sender, EventArgs e){if (GetPidByProcessName(processName) == 0){MessageBox.Show("游戏没有运行!");return;}if (button3.Text == "有冷却"){button3.Text = "无冷却";timer2.Enabled = true;}else{button3.Text = "有冷却";timer2.Enabled = false;}}