C# 操作地址 从内存中读取写入数据(初级)

本示例以植物大战僵尸为例, 实现功能为 每1秒让阳光刷新为 9999.本示例使用的游戏版本为 [植物大战僵尸2010年度版], 使用的辅助查看内存地址的工具是  CE.

由于每次启动游戏, 游戏中阳光地址都是变的, 唯一不变的基址1, 我们要通过CE工具找到基址1的地址, 可以算出阳光的地址.

基址2的地址 = 基址1中的值 + 偏移1;

阳光的的地址 = 基址2中的值 + 偏移2;.

以下为简单示例:  窗口界面一个按钮 和 一个定时器

using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;using System.Runtime.InteropServices;using System.Diagnostics; namespace ZhiWuDaZhanJiangShi{    public partial class Form1 : Form    {        public Form1()        {            InitializeComponent();        }         #region API         //从指定内存中读取字节集数据        [DllImportAttribute("kernel32.dll", EntryPoint = "ReadProcessMemory")]        public static extern bool ReadProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,IntPtr lpBuffer,int nSize,IntPtr lpNumberOfBytesRead);         //从指定内存中写入字节集数据        [DllImportAttribute("kernel32.dll", EntryPoint = "WriteProcessMemory")]        public static extern bool WriteProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,int[] lpBuffer,int nSize, IntPtr lpNumberOfBytesWritten );         //打开一个已存在的进程对象,并返回进程的句柄        [DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")]        public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);         //关闭一个内核对象。其中包括文件、文件映射、进程、线程、安全和同步对象等。        [DllImport("kernel32.dll")]        private static extern void CloseHandle(IntPtr hObject);         #endregion         #region 使用方法         //根据进程名获取PID        public static int GetPidByProcessName(string processName)        {            Process[] arrayProcess = Process.GetProcessesByName(processName);            foreach (Process p in arrayProcess)            {                return p.Id;            }            return 0;        }         //读取内存中的值        public static int ReadMemoryValue(int baseAddress, string processName)        {            try            {                byte[] buffer = new byte[4];                //获取缓冲区地址                IntPtr byteAddress = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0);                //打开一个已存在的进程对象  0x1F0FFF 最高权限                IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));                //将制定内存中的值读入缓冲区                ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress, 4, IntPtr.Zero);                //关闭操作                CloseHandle(hProcess);                //从非托管内存中读取一个 32 位带符号整数。                return Marshal.ReadInt32(byteAddress);            }            catch            {                return 0;            }        }         //将值写入指定内存地址中        public static void WriteMemoryValue(int baseAddress, string processName, int value)        {            try            {                //打开一个已存在的进程对象  0x1F0FFF 最高权限                IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));                //从指定内存中写入字节集数据                WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int[] { value }, 4, IntPtr.Zero);                //关闭操作                CloseHandle(hProcess);            }            catch { }        }         #endregion         //游戏内存基址        private int baseAddress = 0x0015E944;        //游戏进程名字        private string processName = "PlantsVsZombies";         //开启/关闭 功能 的按钮        private void button1_Click(object sender, EventArgs e)        {            if (GetPidByProcessName(processName) == 0)            {                MessageBox.Show("游戏没有运行!");                return;            }            if (button1.Text == "开启")            {                button1.Text = "关闭";                timer1.Enabled = true;            }            else            {                button1.Text = "开启";                timer1.Enabled = false;            }        }         //定时器        private void timer1_Tick(object sender, EventArgs e)        {            if (GetPidByProcessName(processName) == 0)            {                timer1.Enabled = false;            }            //baseAddress : 游戏内存基址   processName : 游戏进程名            //读取 基址1 中存放的值            int address = ReadMemoryValue(baseAddress, processName);            //计算 基址2的地址 = 基址1中的值 + 偏移量1            address = address + 0x868;            //读取 基址2 中存放的值            address = ReadMemoryValue(address, processName);            //计算 阳光的地址 = 基址2中的值 + 偏移量2            address = address + 0x5578;            //给阳光地址中写入数值,0x378 : 888            WriteMemoryValue(address, processName, 0x378);        }    }}

下面增加了一个刷新金币的示例 (注意, 金币值是界面的金币输 除以 10 , 我们刷100 在界面里面显示为1000)

private void button2_Click(object sender, EventArgs e)        {            if (GetPidByProcessName(processName) == 0)            {                MessageBox.Show("游戏没有运行!");                return;            }             //baseAddress : 游戏内存基址   processName : 游戏进程名            //读取 基址1 中存放的值            int address = ReadMemoryValue(baseAddress, processName);            //计算 基址2的地址 = 基址1中的值 + 偏移量1            address = address + 0x950;            //读取 基址2 中存放的值            address = ReadMemoryValue(address, processName);            //计算 阳光的地址 = 基址2中的值 + 偏移量2            address = address + 0x50;            //给阳光地址中写入数值,0x378 : 888            WriteMemoryValue(address, processName, GetInt(textBox2.Text));        }         private int GetInt(string s)        {            int n = 0;            int.TryParse(s, out n);            if (n <= 0)            {                n = 100;            }            return n;        }

今天又增加了无植物无冷却时间的功能

C# 操作地址 从内存中读取写入数据(初级)

int count = 0;        private void Form1_Load(object sender, EventArgs e)        {            if (GetPidByProcessName(processName) != 0)            {                int address = ReadMemoryValue(baseAddress, processName);                address = address + 0x868;                address = ReadMemoryValue(address, processName);                address = address + 0x15c;                address = ReadMemoryValue(address, processName);                address = address + 0x24;                address = ReadMemoryValue(address, processName);                count = address;                label3.Text = "植物栏个数: " + address.ToString() + " 个";            }        }         private void timer2_Tick(object sender, EventArgs e)        {            if (GetPidByProcessName(processName) == 0)            {                timer2.Enabled = false;            }            if (count > 0)            {                for (int i = 0; i < count; i++)                {                    int address = ReadMemoryValue(baseAddress, processName);                    address = address + 0x868;//一级地址                    address = ReadMemoryValue(address, processName);                    address = address + 0x15c;//二级地址                    address = ReadMemoryValue(address, processName);                    address = address + 0x4c;//第一栏 植物的地址                    // 每后一个植物 地址 偏移 50 (在十进制里是80)                    //偏移 0x24 的地址 是标示是否在冷却中 值 :( 0 :  为冷却中, 1 为冷却完成)                    address = address + 80 * i + 0x24;                    WriteMemoryValue(address, processName, 1);                    //如果不偏移 0x24 的地址为冷却时间地址, 值不确定, 一般最大设为6000  也可以完成此功能                    //address = address + 80 * i;                    //WriteMemoryValue(address, processName, 6000);                }            }            else            {                int address = ReadMemoryValue(baseAddress, processName);                address = address + 0x868;                address = ReadMemoryValue(address, processName);                address = address + 0x15c;                address = ReadMemoryValue(address, processName);                address = address + 0x24;                address = ReadMemoryValue(address, processName);                count = address;                label3.Text = "植物栏个数: " + address.ToString() + " 个";            }        }         private void button3_Click(object sender, EventArgs e)        {            if (GetPidByProcessName(processName) == 0)            {                MessageBox.Show("游戏没有运行!");                return;            }            if (button3.Text == "有冷却")            {                button3.Text = "无冷却";                timer2.Enabled = true;            }            else            {                button3.Text = "有冷却";                timer2.Enabled = false;            }        }