C#获取电脑内存、CPU信息几种方法

计数器、WMI

获取设备的内存信息,如系统可用运行内存:.

public static async Task<double> GetMemoryAvailableAsync(FileSizeUnit fileSizeUnit = FileSizeUnit.GB)    {        return await Task.Run(() =>        {            using var managementClass = new ManagementClass("Win32_PerfFormattedData_PerfOS_Memory");            using var instances = managementClass.GetInstances();            double available = 0;            foreach (var mo in instances)            {                //AvailableMBytes单位是MB                var size = long.Parse(mo.Properties["AvailableMBytes"].Value.ToString()) * 1024 * 1024;                available += size.ConvertTo(fileSizeUnit);            }            return available;        });    }

以上是ManagementClass方式实现,还有ManagementObjectSearcher,都是WMI检索查询。

WMI查询比较慢,上面一段耗时在200ms+。

还有一种用得较多的,PerformanceCounter性能计数器,以CPU获取为例:

public static async Task<double> GetUsageByCounterAsync()    {        //CPU计数器        using var pcCpuUsage = new PerformanceCounter("Processor", "% Processor Time", "_Total") { MachineName = "." };        // NextValue首次会返回0,所以需要加个延时下次再获取值        pcCpuUsage.NextValue();        await Task.Delay(TimeSpan.FromMilliseconds(500));        var cpuUsed = pcCpuUsage.NextValue();        return cpuUsed;    }

性能计数器,也有一定的耗时40ms以上。另外因为得它实现方式,初始化后无法第一次获取到真正数值,需要间隔一段时间再去拿。所以此方案实际耗时挺高

WMI、性能计数器,昨天遇到了使用异常:

C#获取电脑内存、CPU信息几种方法

 C#获取电脑内存、CPU信息几种方法

看源码,计数器是注册表PerformanceData位置损坏了,而Management是IWbemServices获取状态码ErrorCode异常。

PerformanceCounter是WMI,而WMI是基于WBEM协议实现的,所以我理解成上面的异常其实是一类问题。

官网有对此类异常有一些描述:重新生成性能计数器库值 - Windows Server | Microsoft Learn

C#获取电脑内存、CPU信息几种方法

所以基于PerformanceCounter、ManagementClass以及ManagementObjectSearcher的实现,有一定风险。

kernel32

kernel32下有个函数可以获取内存状态

     [DllImport("kernel32.dll")]    [return: MarshalAs(UnmanagedType.Bool)]    static extern bool GlobalMemoryStatusEx(ref MEMORYINFO mi);

以下是获取可用运行内存的实现:

    //Define the information structure of memory    [StructLayout(LayoutKind.Sequential)]    struct MEMORYINFO    {        public uint dwLength; //Current structure size        public uint dwMemoryLoad; //Current memory utilization        public ulong ullTotalPhys; //Total physical memory size        public ulong ullAvailPhys; //Available physical memory size        public ulong ullTotalPageFile; //Total Exchange File Size        public ulong ullAvailPageFile; //Total Exchange File Size        public ulong ullTotalVirtual; //Total virtual memory size        public ulong ullAvailVirtual; //Available virtual memory size        public ulong ullAvailExtendedVirtual; //Keep this value always zero    }    /// <summary>    /// Get the current memory usage    /// </summary>    /// <returns></returns>    private static MEMORYINFO GetMemoryStatus()    {        MEMORYINFO memoryInfo = new MEMORYINFO();        memoryInfo.dwLength = (uint)System.Runtime.InteropServices.Marshal.SizeOf(memoryInfo);        GlobalMemoryStatusEx(ref memoryInfo);        return memoryInfo;    }    /// <summary>    /// 获取系统可用运行内存    /// </summary>    /// <param name="fileSizeUnit">默认单位GB</param>    /// <returns></returns>    public static double GetMemoryAvailable(FileSizeUnit fileSizeUnit = FileSizeUnit.GB)    {        var memoryStatus = GetMemoryStatus();        var memoryAvailable = ((long)memoryStatus.ullAvailPhys).ConvertTo(fileSizeUnit);        return memoryAvailable;    }

上述方式,获取速度超快,几乎不耗时。

通过Kernel32-GetSystemTimes方式,获取CPU信息(CPU比例计算逻辑,代码略多点):

/// <summary>    /// 获取CPU占用率/使用率(单位:%)    /// </summary>    /// <returns></returns>    public static async Task<double> GetUsageByKernelAsync()    {        long idleTime1 = 0;        long kernelTime1 = 0;        long userTime1 = 0;        if (GetSystemTimes(out var lpIdleTime, out var lpKernelTime, out var lpUserTime))        {            idleTime1 = lpIdleTime;            kernelTime1 = lpKernelTime;            userTime1 = lpUserTime;        }        //添加俩次获取CPU信息的间隔        await Task.Delay(TimeSpan.FromSeconds(0.5));        long idleTime2 = 0;        long kernelTime2 = 0;        long userTime2 = 0;        if (GetSystemTimes(out var lpIdleTime2, out var lpKernelTime2, out var lpUserTime2))        {            idleTime2 = lpIdleTime2;            kernelTime2 = lpKernelTime2;            userTime2 = lpUserTime2;        }        //分别获取到用户时间、内核时间、空闲时间        var userTime = userTime2 - userTime1;        var kernelTime = kernelTime2 - kernelTime1;        var idleTime = idleTime2 - idleTime1;        //计算Cpu占用率。计算公式:用户时间+内核时间-空闲时间/用户时间+内核时间        var systemTotal = kernelTime + userTime;        var cpu = (systemTotal - idleTime) * 10000 / systemTotal;        return cpu / 100.0;    }    /// <summary>    /// 获取系统CPU时间数据    /// </summary>    /// <param name="lpIdleTime">空闲时间</param>    /// <param name="lpKernelTime">内核时间</param>    /// <param name="lpUserTime">用户时间</param>    /// <returns></returns>    [DllImport("kernel32.dll", SetLastError = true)]    static extern bool GetSystemTimes(out long lpIdleTime, out long lpKernelTime, out long lpUserTime);

另外,也有一种途径可以获取到内存信息,引用程序集Microsoft.VisualBasic,Microsoft.VisualBasic.Devices下有个ComputerInfo类

var physicalMemory = new Microsoft.VisualBasic.Devices.ComputerInfo().AvailablePhysicalMemory;

可以拿到可用内存、总内存,不过CPU信息是没有的。

ComputerInfo的内部源码,我标注了下:

C#获取电脑内存、CPU信息几种方法

所以ComputerInfo,也是基于GlobalMemoryStatusEx函数做了封装,大家可以直接用。