文章描述:这个程序也记不清是什么时候写的了,犹记得那时我还很年轻,偶然从网上看到了这样一个类似的标题(AI五子棋的实现),进去后看到那个是javascript写的,自己转成了C#,这次又拿出来稍微整理了下,很多人会认为这个标题带点噱头,嗯,我曾经也这么认为。当时写完之后,还在想,这是什么智能AI,不就是换了个算法么。再后来仔细想想,这或许就是现在所说的、智能AI的一个最底层或者说最简单的实现思路,对,是思路。
这篇文章一共分文两篇,这篇不会写关于算法什么的,主要把UI(棋盘绘制)以及页面的相关事件写一下。.
开发环境:.NET Framework版本:4.5
开发工具: Visual Studio 2013
实现代码:
//棋盘大小static Size boardSize = new Size(800, 800);//单元格大小static Size cellSize = new Size(40, 40);//棋子大小static Size chessSize = new Size(25, 25);int xCellCount = boardSize.Height / cellSize.Height;int yCellCount = boardSize.Width / cellSize.Width;Graphics graphics;GraphicsState graphicsState;Pen pen = new Pen(Color.Black);//记录下过的棋子List<ChessModel> chessList = new List<ChessModel>();
private void Form_Chess_Load(object sender, EventArgs e){Width = boardSize.Width + 100;Height = boardSize.Height;panel_board.Width = boardSize.Width;panel_board.Height = boardSize.Height;Location = new Point((Screen.PrimaryScreen.WorkingArea.Width - Width) / 2, (Screen.PrimaryScreen.WorkingArea.Height - Height) / 2);graphics = panel_board.CreateGraphics();InitData();}private void Form_Chess_Resize(object sender, EventArgs e){if (WindowState == FormWindowState.Minimized){graphicsState = graphics.Save();}}/// <summary>/// 绘制棋盘/// </summary>/// <param name="sender"></param>/// <param name="e"></param>private void panel_board_Paint(object sender, PaintEventArgs e){//绘制横线for (int i = 1; i < xCellCount; i++){Point pt1 = new Point(cellSize.Width, cellSize.Width * i);Point pt2 = new Point(boardSize.Width - cellSize.Width, cellSize.Width * i);graphics.DrawLine(pen, pt1, pt2);}//绘制竖线for (int i = 1; i < yCellCount; i++){Point pt1 = new Point(cellSize.Height * i, cellSize.Height);Point pt2 = new Point(cellSize.Height * i, boardSize.Height - cellSize.Height);graphics.DrawLine(pen, pt1, pt2);}if (graphicsState != null){chessList.ForEach(s =>{graphics.DrawImage(s.type ? Properties.Resources.黑棋子 : Properties.Resources.白棋子, s.point.X, s.point.Y, chessSize.Width, chessSize.Height);});}}private void SetStatus(int x, int y, bool type){if (type){lb_white_status.Text = string.Format("白棋下在了第{0}行第{1}列", y, x);}else{lb_black_status.Text = string.Format("黑棋下在了第{0}行第{1}列", y, x);}}private void Reset(){graphics = panel_board.CreateGraphics();chessList.Clear();InitData();graphicsState = null;panel_board.Refresh();panel_board_Paint(null, null);}private void btn_min_Click(object sender, EventArgs e){WindowState = FormWindowState.Minimized;}private void btn_close_Click(object sender, EventArgs e){Close();}private void btn_reset_Click(object sender, EventArgs e){Reset();}
实现效果:

代码解析:棋盘是在Paint事件中动态绘制的,可参考变量boardSize以及cellSize,棋子是添加到资源文件中的两个图片。然后就是最小化后对数据进行还原。