很多时候,会判断一个值是否为数值类型,数值类型是可以进行算术运算的,表示格式也比较统一,所以在做通用功能时会用到。下面给出了几种用法。
第一版:通用用法,设置具体类型逐一进行判断,这种做法可以灵活设置类型,缺点也是想增加类型,也得人工增加。.
bool IsDig(object t) => t switch{short => true,int => true,long => true,Int128 => true,double => true,float => true,Half => true,decimal => true,ushort => true,uint => true,ulong => true,UInt128 => true,_ => false,};Console.WriteLine("--------嫡系---------");Half h = (Half)43210.123456789;Console.WriteLine($"{h.GetType().Name},{IsDig(h)}");var f = 1.2f;Console.WriteLine($"{f.GetType().Name},{IsDig(f)}");var d = 1.2d;Console.WriteLine($"{d.GetType().Name},{IsDig(d)}");var dec = 1.2m;Console.WriteLine($"{dec.GetType().Name},{IsDig(dec)}");ushort us = 10;Console.WriteLine($"{us.GetType().Name},{IsDig(us)}");uint ui = 10;Console.WriteLine($"{ui.GetType().Name},{IsDig(ui)}");ulong ul = 10;Console.WriteLine($"{ul.GetType().Name},{IsDig(ul)}");UInt128 ubi = 1020232321211;Console.WriteLine($"{ubi.GetType().Name},{IsDig(ubi)}");short si = 10;Console.WriteLine($"{si.GetType().Name},{IsDig(si)}");int i = 10;Console.WriteLine($"{i.GetType().Name},{IsDig(i)}");long l = 10;Console.WriteLine($"{l.GetType().Name},{IsDig(l)}");Int128 bi = 1020232321211;Console.WriteLine($"{bi.GetType().Name},{IsDig(bi)}");Console.WriteLine("--------本家---------");BigInteger bgi = 12313213213213212;Console.WriteLine($"{bgi.GetType().Name},{IsDig(bgi)}");Console.WriteLine("---------娘家--------");char c = 'c';Console.WriteLine($"{c.GetType().Name},{IsDig(c)}");var b = (byte)1;Console.WriteLine($"{b.GetType().Name},{IsDig(b)}");Console.WriteLine("--------外人---------");var t = true;Console.WriteLine($"{t.GetType().Name},{IsDig(t)}");var str = "abcd";Console.WriteLine($"{str.GetType().Name},{IsDig(str)}");
结果:

方案二:在.NET 7中,官方引入了一个INumber的接口,实现了这个接口的简单类型,都是官方规定的数值类型,借助这一点,可以判断是否是数值类型。
bool IsDig(object t){return typeof(INumber<>).IsInstanceOfType(t);}
结果:

方案三:有的时候,我们会用到BigInteger这个新的表示大数值的类型,但如果用方案二,这个类型就没有算在其中,那又想把它算在数值类型中,就得另谋出路了。
bool IsDig(object t){return t.GetType().GetInterfaces().Any(s => s.Name == typeof(INumber<>).Name);}
结果:

上面三种方式都是实现判断数值类型的,但它们的性能如何呢?下面做了个简单对比:
public class TestIsDIg{object[] datas;public TestIsDIg(){datas = new object[] { 1, 1l, 1d, 1f, 1m };}[Benchmark]public bool IsDig3(){var result = true;foreach (var t in datas){result = result && t.GetType().GetInterfaces().Any(s => s.Name == typeof(INumber<>).Name);}return result;}[Benchmark]public bool IsDig2(){var result = true;foreach (var t in datas){return typeof(INumber<>).IsInstanceOfType(t);}return result;}[Benchmark]public bool IsDig1(){var result = true;foreach (var t in datas){return IsDig(t);}return result;bool IsDig(object t) => t switch{short => true,int => true,long => true,Int128 => true,double => true,float => true,Half => true,decimal => true,ushort => true,uint => true,ulong => true,UInt128 => true,_ => false,};}}
结果:

看来方案一还是靠谱的,方案三是最不靠谱的,方案二可以说是性价比较好的。